Town: Lèfsamwā Se

Lèfsamwā Se

Lèfsamwā Se
Example Tauric architecture.
StatePicham Community
ProvenceFùthàjù County
RegionFărkho Vud Woods
Founded1560
Community LeaderMayor Èqtêtê Zeshëm Powellen Nanne
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation2326 m (7631 ft)
Average Yearly Precipitation200 cm/y (78 in/y)
Population1302
Population Density260 people per km2 (651 people per mi2)
Town AuraChronomancy
Naming
Native nameLèfsamwā Se
Pronunciation/lɛf/ /ˈsamwəˑ/
Direct Translation[clerk; accountant] [arrogant]
Translation[Not Yet Translated]

Lèfsamwā Se (/lɛf/ /ˈsamwəˑ/ [clerk; accountant] [arrogant]) is a subtropical Town located in the Fùthàjù County of the Picham Community.

The name Lèfsamwā Se is derived from the Tauric language, as Lèfsamwā Se was founded by Èqtêtê Zeshëm Powellen, who was culturaly Tauric.

Climate

Lèfsamwā Se has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Lèfsamwā Se receives an average of 200 cm/y (78 in/y) of precipitation, most of which comes in the form of rain during the fall. Lèfsamwā Se covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2326 m (7631 ft) above sea level.

Overview

Lèfsamwā Se was founded durring the late 16th century in winter of the year 1560, by Èqtêtê Zeshëm Powellen. The establishment of Lèfsamwā Se suffered from many setbacks, delays, and obsticles, most notably a group of Lèfsamwā Se which required millitary assistance exterminate before the community could finish being built.

Lèfsamwā Se was built using the conventions of Tauric durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Lèfsamwā Se is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Lèfsamwā Se is buildings are arranged within a network of spacious flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these peasent-grade are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Lèfsamwā Se has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Lèfsamwā Se ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Lèfsamwā Se is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Lèfsamwā Se long.

Civic Infrastructure

Lèfsamwā Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lèfsamwā Se.

Lèfsamwā Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lèfsamwā Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lèfsamwā Se has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lèfsamwā Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lèfsamwā Se's public wards, blessings, and other arcane systems.

Lèfsamwā Se possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Lèfsamwā Se's grid is powered by a boiler and turbine based power plant.

Lèfsamwā Se possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Lèfsamwā Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Lèfsamwā Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The law within Lèfsamwā Se is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Lèfsamwā Se's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Lèfsamwā Se vermin leave small tokens in payment for food taken.

The Ahlinni near Lèfsamwā Se are known to be more aggressive than normal.

Lèfsamwā Se's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Abjuration energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5286 m2
    • Cattle and Similar Creatures: 325
    • Poultry: 3906
    • Swine: 260
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 130

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

406 of Lèfsamwā Se's population work within a Foundational Occupation.

857 of Lèfsamwā Se's population do not work in a formal occupation, but do contribute to the local economy. 39 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, Lèfsamwā Se is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a stable of Abjuration, an a stable imbued with notable amounts of Abjuration energies was created in Lèfsamwā Se by in time immemorial, reportedly some time during the late 2nd century.

History